using UnityEngine;
// [Assembly-CSharp.dll].DogParrent
public class DogParrent : MonoBehaviour
{
    // Methods
    private void Start()
    {
        this.SetActiveSelectedDog();
    }
    private void SetActiveSelectedDog()
    {
        var val_11 = 0;
        label_6:
        if(val_11 >= this.transform.childCount)
        {
            goto label_2;
        }
        
        this.transform.GetChild(index:  0).gameObject.SetActive(value:  false);
        val_11 = val_11 + 1;
        if(this.transform != null)
        {
            goto label_6;
        }
        
        label_2:
        this.transform.GetChild(index:  UnityEngine.PlayerPrefs.GetInt(key:  -1610599417)).gameObject.SetActive(value:  true);
    }
    public DogParrent()
    {
    
    }

}
